We create custom sounds and ambiances designed to deliver maximum impact and evoke just the right emotional context. 

Our production facilities, deep knowledge of synthesis, original sound libraries, and cloud based project management tools are here to support all your sound design needs.

  • Hardware and software synthesis
  • Expertise in interactive and linear media 
  • Custom recording, Foley, and editing
  • Extensive in-house custom sound library with networked Soundminer database
  • Project management, integration, and consultation

Pyramind works closely with the development team and takes the time to thoroughly understand the needs and expectations of the product and its marketplace.
— Mike Forst - Pullstring / Audio Designer

Pyramind Studios Sound Design Reel

 

Product UI Sound Design

Pyramind Creates Audio for Vi: The Bio Sensing Headphones paired with an Artificial Intelligence Personal Trainer. Pyramind created the custom interface sounds for this biometric sensing personal trainer.  - Read More

 

It's important to approach how a product sounds in a thoughtful way. By talking the entire user experience into account we better understand the personality behind the product. How and where will the product be used? On which devices or platforms? What is the desired response or interaction? These questions inform the world of UI sound and help us create a product that sounds as good as it looks. 


Sonic Branding:

Samsung, Microsoft, Nvidia, and Jawbone are just some of the companies that have entrusted Pyramind with their hi tech signature branding needs. From developing UI sounds for the Xbox One to top secret new wearable technology product development, Pyramind has brought its sound design prowess to bear in creating unique and infectious sonic experiences.


Chris Gear - Pyramind Studios

Featured Sound Designer: Chris Gear

Chris is a well-respected leader in today's online music production and synthesis communities. He has designed hundreds of sound packs and audio toolkits for the likes of OhmLab, SoundFreqs, and ADSR. He has worked with well-known companies across a wide range of industries, from Apple and Envato to Native Instruments and Loopmasters, to design the sounds and ambiences that make films and video games come to life.