Pyramind offers many solutions to audio implementation in games. We have a network of technical sound designers in major cities including: San Francisco, Los Angeles, Seattle, Austin and Houston.  

Onsite or remote services:

  • Wwise Implementation and Mixing
  • FMOD Implementation and Mixing
  • Fabric Implementation and Mixing
  • Master Audio Implementation and Mixing
  • Unity Implementation and Mixing
  • Unity C# Scripting
  • Unreal Engine Implementation and Mixing
  • Unreal Engine Blueprint Scripting
  • Custom written audio solutions in Unity and Unreal
  • Can work with proprietary or custom tools

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Brennan Anderson - Pyramind Studios

Senior Audio Producer: Brennan Anderson

Brennan studied music production at Pyramind and after graduating quickly found a place at Disney Interactive where he developed both musically and technologically while working on titles such as Star Wars, Frozen, and TRON. Specializing in music and technology such as programming and implementation allowed him to produce the highest quality work for each game.




Brennan is an extremely talented individual, whose appetite for improving his skills seems insatiable. He is one of the most talented guys I know when it comes to audio implementation, and his composition skills are fantastic.
— Nick Gallant, Audio Director, Disney Interactive